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Fallout 76 Repair Kits Mandatory?

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The weapon repair kit is a consumable item in Fallout: New Vegas.

Contents

  • ane Characteristics
    • 1.1 Crafting
  • ii Locations
  • iii Component locations
  • 4 Notes
  • 5 Behind the scenes
  • vi Bugs

Characteristics

The weapon repair kit is a consumable detail that restores the status of Courier's currently-equipped weapon, similar to the alien epoxy in the Fallout 3 add together-on Mothership Zeta. Information technology can be crafted at a workbench with a Repair skill of 50.

Information technology repairs the condition of the role player character'due south agile weapon based on their Repair skill level:

Repair skill Condition
0 - 24 +10%
25 - 49 +15%
l - 74 +20%
75 - 99 +25%
100 +30%

Crafting

This item can be crafted past the actor graphic symbol.

Creation requirements

Materials: Requirements: Produces:

Duct tape (i)

Scrap electronics (one)

Scrap metal (2)

Wonderglue (1)

Wrench (1)

Range

Workbench

Repair: 50

Level

Weapon repair kit (1)

Locations

  • Abandoned Alliance of Steel bunker - On top of a metal shelf in the master room.
  • Jacobstown - In the Jacobstown society, accept the right-hand stairs down the hall to the last room on the right side before the bathroom. It will be plant on the middle shelf near some communications-electronic equipment.
  • Victor'south shack in Goodsprings - On the desk-bound in front of the Courier when they commencement enter.
  • Gun Runners - On a shelf, for auction.
  • Mojave Outpost - Ranger Jackson gives the actor character two kits subsequently completing the Can You Observe it in Your Heart? quest.
  • In the Brotherhood of Steel safehouse.
  • Searchlight fire station - On a shelf on the beginning floor, in the garage bay.
  • Jean Heaven Diving - To the right of the ready of lockers.
  • At the Southern Nevada Air current Farm building, on top of a shelf.
  • Nipton General Shop - On the bottom of a tipped over shelf next to Boxcars.
  • Mesquite Mountains crater - Inside Hell's Motel, on top of the wooden shelf nearest to the door, next to a re-create of D.C. Journal of Internal Medicine.
  • The Boomer munitions managing director - In the mess hall & munitions storage at Nellis Air Force Base of operations sells up to 5 kits (two average, refilled every three to 4 days) if the Courier has a positive reputation with the Boomers.
  • Jack Rabbit Springs - By the skeleton and two metal poles virtually the pools of radiation.
  • The super mutant camp in the northeast corner of the map, n of The Devil'southward Throat. If the trait Wild Wasteland has been chosen, this location is side by side to The One.
  • In a police car at the Poseidon gas station. There are also ii rolls of duct tape and a skill magazine. However, but 1 of these items can exist taken, every bit the disturbance caused by grabbing one forces the other items to clip nether the car, making them disappear. Exiting the area and returning later may outcome in the clipped items returning to their normal spot.
  • Dead Money Sierra Madre vending machines - With the Dead Money improver, bachelor for buy from these dispensers at a price of 20 Sierra Madre fries each.
  • Courier's Stash Four are added to the Courier'southward inventory with the Caravan Pack from the Courier'south Stash add together-on.

Component locations

  • A large amount of equipment needed for a weapon repair kit can be establish at the gas station well-nigh Novac. Nonetheless, they must be stolen.
  • Old Lady Gibson located at the Gibson scrap yard sells all the components needed to create ane to 2 kits. Her stock respawns every three days, making her a skillful source for the components. In that location is too a workbench inside the scrapyard's building to create the kits.
  • Large amounts of materials for the kits tin be found in the REPCONN test site, excluding duct tape. The components located most prevalently there are wonderglue, wrenches, and scrap metal.
  • The REPCONN headquarters contains a moderate corporeality of the components needed.
  • Gun Runners, in addition to selling completed kits, will also sell all the necessary components to make them.
  • Dead Money In the Puesta del Sol service road, the code for weapon repair kits tin be found. Also, there is a lawmaking for them in the police station, sitting on superlative of a filing cabinet. Finding this code provides a constant supply of weapon repair kits even subsequently returning to the Mojave Wasteland from a Sierra Madre vending machine in the Abandoned Brotherhood of Steel bunker. The dropbox in the bunker spawns 100 Sierra Madre chips and ane voucher (worth 1000 chips) every three days, allowing the purchase of up to 55 kits.
  • Old World Blues (add-on) The Book Chute, with the mulching upgrade, volition turn clipboards into duct tape and scrap metallic. (One clipboard gives one duct tape and scrap metal.) Muggy can convert java mugs into wonderglue and with his upgrade, can produce fleck electronics equally can the Toaster by disassembling other toasters. The just item in short supply is the wrench.

Notes

  • A weapon repair kit cannot be used on a weapon that is completely cleaved since broken weapons cannot be equipped.
  • Prior to patch one.2.0.31x, the recipe required one additional fleck metal, wonderglue, and wrench.
  • When the weapon repair kit is used, the sound effect is the same as reading a skill volume or magazine.
  • Using kits to repair weapons does not count toward the Fixin' Things claiming.
  • The total value of the components is 21 caps, whereas the finished product has a value of but 20 caps. However, the components have a higher encumbrance than the kit (6 vs. i) and a lower value-to-weight ratio (3.5 vs. 20).

Backside the scenes

The repair kit script (RepairKitEffectSCRIPT) states that the code of the script was taken directly from the alien epoxy script from Fallout 3, except for a number of minor changes and improvements.[verified]

Bugs

Consumables in Fallout: New Vegas

Source: https://fallout.fandom.com/wiki/Weapon_repair_kit

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